Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 96 days ago
5 / 9 / 9
K / D / A
63.6%
Kill participation
977.5
Damage / min
11,878g
385.9 gold / min
20
11 placed · 3 cleared
242
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydream#dasha
Vladimir · Top
8 / 2 / 10
46.2% KP
32,704
24.1% share
15,693g
294 CS · 9.6/m
Opscurra#2025
Bel'Veth · Jungle
10 / 4 / 15
64.1% KP
26,022
19.2% share
16,260g
232 CS · 7.5/m
Tom Pearl#EUWW
Galio · Mid
5 / 3 / 18
59% KP
27,167
20.1% share
12,791g
210 CS · 6.8/m
SeXnS#SeXnS
Taliyah · ADC
12 / 9 / 15
69.2% KP
36,548
27% share
15,842g
216 CS · 7/m
Jean Moulin#1943
Nami · Support
4 / 4 / 24
71.8% KP
13,003
9.6% share
10,028g
23 CS · 0.7/m
Red side
DefeatLesbian princess#UwU
Singed · Top
0 / 4 / 9
40.9% KP
18,966
16.5% share
10,068g
260 CS · 8.4/m
DeafenAbuser#one
Nocturne · Jungle
2 / 5 / 11
59.1% KP
24,639
21.4% share
11,720g
226 CS · 7.3/m
Annie IRL#Annie
Annie · Mid
5 / 9 / 9
63.6% KP
30,090
26.2% share
11,878g
242 CS · 7.9/m
Roubaix Spawner#LDH
Sylas · ADC
8 / 9 / 4
54.5% KP
16,236
14.1% share
14,455g
221 CS · 7.2/m
Serenity#2551
Pantheon · Support
7 / 12 / 10
77.3% KP
25,120
21.8% share
12,338g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
