Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 96 days ago
16 / 3 / 8
K / D / A
64.9%
Kill participation
1,242.1
Damage / min
15,718g
590.5 gold / min
29
9 placed · 1 cleared
218
8.2 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAshley Kutcher#Zuhy
K'Sante · Top
3 / 3 / 8
29.7% KP
14,254
12.6% share
11,968g
220 CS · 8.3/m
Annie IRL#Annie
Jarvan IV · Jungle
16 / 3 / 8
64.9% KP
33,061
29.2% share
15,718g
218 CS · 8.2/m
star zall#twtv
Veigar · Mid
5 / 6 / 12
45.9% KP
25,707
22.7% share
12,236g
238 CS · 8.9/m
buffi#1505
Syndra · ADC
4 / 8 / 10
37.8% KP
14,815
13.1% share
11,310g
177 CS · 6.6/m
한국인이 아니다#EUW0
Senna · Support
9 / 9 / 18
73% KP
25,337
22.4% share
11,622g
44 CS · 1.7/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
1 / 10 / 6
25% KP
13,094
12.1% share
6,956g
81 CS · 3/m
Nireo#1408
Ambessa · Jungle
4 / 5 / 1
17.9% KP
7,253
6.7% share
8,925g
111 CS · 4.2/m
최우제#소리꾼
Irelia · Mid
8 / 8 / 2
35.7% KP
27,939
25.9% share
15,063g
293 CS · 11/m
Alex Consani#EUW3
Viktor · ADC
7 / 6 / 9
57.1% KP
33,048
30.6% share
12,897g
197 CS · 7.4/m
Galați#77251
Camille · Support
8 / 8 / 9
60.7% KP
26,513
24.6% share
10,505g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
