Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 96 days ago
7 / 12 / 12
K / D / A
48.7%
Kill participation
1,031.7
Damage / min
12,784g
381.2 gold / min
24
12 placed · 1 cleared
212
6.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
11 / 9 / 8
54.3% KP
35,989
25.5% share
18,275g
290 CS · 8.6/m
DOSEMECI NightyN#2222
Pantheon · Jungle
7 / 4 / 8
42.9% KP
31,298
22.2% share
14,554g
162 CS · 4.8/m
qeqweasf#asdf
Cassiopeia · Mid
7 / 15 / 7
40% KP
33,699
23.9% share
13,715g
247 CS · 7.4/m
SCL Filou#Scald
Jinx · ADC
7 / 6 / 9
45.7% KP
30,832
21.8% share
18,303g
347 CS · 10.3/m
Nyulia Lover#DEAD
Seraphine · Support
3 / 5 / 19
62.9% KP
9,383
6.6% share
11,622g
17 CS · 0.5/m
Red side
DefeatEWI Vizicsacsi#TOP
Rumble · Top
7 / 5 / 6
33.3% KP
34,539
20.9% share
16,260g
257 CS · 7.7/m
Kokoro#1206
Nidalee · Jungle
13 / 6 / 8
53.8% KP
26,314
16% share
17,351g
266 CS · 7.9/m
Annie IRL#Annie
Lucian · Mid
7 / 12 / 12
48.7% KP
34,597
21% share
12,784g
212 CS · 6.3/m
Creepano#gfghs
Ziggs · ADC
8 / 4 / 9
43.6% KP
40,835
24.8% share
19,409g
332 CS · 9.9/m
존재하지 않는 꿈#end
Camille · Support
4 / 9 / 19
59% KP
28,674
17.4% share
11,750g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
