Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 96 days ago
7 / 9 / 10
K / D / A
44.7%
Kill participation
1,226.8
Damage / min
11,558g
406.3 gold / min
12
7 placed · 0 cleared
181
6.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlu#74747
Camille · Top
15 / 6 / 6
75% KP
31,803
35.5% share
16,878g
213 CS · 7.5/m
ººº Ranger ººº#EUW
Diana · Jungle
5 / 10 / 6
39.3% KP
20,942
23.4% share
11,476g
194 CS · 6.8/m
olives cheese#pasta
Yone · Mid
3 / 5 / 9
42.9% KP
16,348
18.2% share
11,191g
250 CS · 8.8/m
nihongo#sun
Jhin · ADC
2 / 8 / 6
28.6% KP
11,241
12.5% share
10,892g
223 CS · 7.8/m
G2 Labrov#8085
Bard · Support
3 / 9 / 15
64.3% KP
9,283
10.4% share
7,984g
19 CS · 0.7/m
Red side
Victoryrar uwu meow#meow
Varus · Top
4 / 11 / 6
26.3% KP
29,022
19.5% share
10,656g
201 CS · 7.1/m
Thebausffs#COOL
Fiddlesticks · Jungle
7 / 6 / 7
36.8% KP
17,399
11.7% share
15,060g
242 CS · 8.5/m
Annie IRL#Annie
Annie · Mid
7 / 9 / 10
44.7% KP
34,902
23.4% share
11,558g
181 CS · 6.4/m
T1 Smash#2006
Kai'Sa · ADC
18 / 2 / 6
63.2% KP
59,182
39.7% share
21,892g
321 CS · 11.3/m
SpatialAwareness#macro
Janna · Support
2 / 1 / 26
73.7% KP
8,578
5.8% share
11,213g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
