Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 96 days ago
4 / 3 / 8
K / D / A
33.3%
Kill participation
773.6
Damage / min
11,333g
397.2 gold / min
25
10 placed · 4 cleared
207
7.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Annie · Top
4 / 3 / 8
33.3% KP
22,074
21.7% share
11,333g
207 CS · 7.3/m
최우제#소리꾼
Lee Sin · Jungle
8 / 4 / 12
55.6% KP
17,478
17.2% share
12,591g
174 CS · 6.1/m
Poro with Cookie#EUW
Locke · Mid
15 / 9 / 3
50% KP
24,043
23.6% share
13,514g
184 CS · 6.4/m
nihongo#sun
Kalista · ADC
5 / 6 / 4
25% KP
19,039
18.7% share
13,280g
268 CS · 9.4/m
sootrebor#minia
Camille · Support
4 / 12 / 14
50% KP
19,269
18.9% share
8,981g
30 CS · 1.1/m
Red side
VictoryANDA#RIEL
Cassiopeia · Top
12 / 5 / 4
47.1% KP
23,435
19.8% share
14,199g
221 CS · 7.7/m
L Vasco O #EUW
Jarvan IV · Jungle
7 / 7 / 20
79.4% KP
17,963
15.2% share
13,873g
216 CS · 7.6/m
HackingToTheGate#Stein
Viktor · Mid
5 / 5 / 8
38.2% KP
29,479
24.9% share
11,145g
196 CS · 6.9/m
Ryuk#adc
Yunara · ADC
10 / 9 / 9
55.9% KP
40,365
34.1% share
16,274g
241 CS · 8.4/m
SpatialAwareness#macro
Janna · Support
0 / 10 / 25
73.5% KP
7,200
6.1% share
8,590g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
