Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 96 days ago
6 / 4 / 6
K / D / A
42.9%
Kill participation
651.9
Damage / min
12,028g
441.4 gold / min
22
9 placed · 2 cleared
255
9.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywrong server#lost
Vayne · Top
14 / 1 / 5
47.5% KP
30,691
29.1% share
16,102g
259 CS · 9.5/m
kicktv 4BJayJlol#JAY
Ambessa · Jungle
2 / 5 / 8
25% KP
13,176
12.5% share
10,675g
212 CS · 7.8/m
HackingToTheGate#Stein
Annie · Mid
7 / 8 / 13
50% KP
22,247
21.1% share
11,101g
164 CS · 6/m
Ryuk#adc
Caitlyn · ADC
8 / 8 / 14
55% KP
26,152
24.8% share
15,169g
209 CS · 7.7/m
UIC Bardie3#0711
Bard · Support
9 / 6 / 19
70% KP
13,079
12.4% share
10,425g
19 CS · 0.7/m
Red side
DefeatLesbian princess#UwU
Singed · Top
3 / 7 / 6
32.1% KP
9,895
12% share
8,914g
157 CS · 5.8/m
Creepano#gfghs
Kindred · Jungle
5 / 9 / 8
46.4% KP
14,506
17.6% share
11,105g
186 CS · 6.8/m
Annie IRL#Annie
Orianna · Mid
6 / 4 / 6
42.9% KP
17,764
21.5% share
12,028g
255 CS · 9.4/m
夜snowpoem#love
Yunara · ADC
11 / 9 / 9
71.4% KP
31,011
37.5% share
15,118g
200 CS · 7.3/m
Зимни вечери#Hide
Rell · Support
3 / 11 / 16
67.9% KP
9,468
11.5% share
8,275g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
