Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 96 days ago
9 / 7 / 13
K / D / A
50%
Kill participation
1,152.1
Damage / min
12,733g
431.9 gold / min
27
10 placed · 1 cleared
226
7.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWhoStøleMyLP#EUW
Singed · Top
7 / 10 / 9
36.4% KP
18,784
14.3% share
12,466g
171 CS · 5.8/m
Mun Hyeon jun#3060
Naafiri · Jungle
11 / 2 / 11
50% KP
35,067
26.8% share
15,295g
222 CS · 7.5/m
Annie IRL#Annie
Annie · Mid
9 / 7 / 13
50% KP
33,969
25.9% share
12,733g
226 CS · 7.7/m
twtv kaiitania#kait
Qiyana · ADC
17 / 5 / 2
43.2% KP
31,775
24.2% share
16,242g
211 CS · 7.2/m
Socrates#KDA
Nami · Support
0 / 0 / 26
59.1% KP
11,444
8.7% share
9,484g
39 CS · 1.3/m
Red side
DefeatTwTv Rasadurai#TTV
Kennen · Top
4 / 9 / 5
37.5% KP
22,187
22.1% share
9,185g
157 CS · 5.3/m
TWTV GODYR KHAN#UDYR
Udyr · Jungle
4 / 10 / 4
33.3% KP
16,466
16.4% share
11,132g
191 CS · 6.5/m
Po Gap#EUW
Cassiopeia · Mid
7 / 8 / 7
58.3% KP
26,668
26.5% share
13,278g
228 CS · 7.7/m
Umbreon#LaaoC
Hwei · ADC
4 / 5 / 6
41.7% KP
15,583
15.5% share
13,317g
246 CS · 8.3/m
Walid Georgey#EUW
Camille · Support
5 / 12 / 9
58.3% KP
19,622
19.5% share
10,109g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
