Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 96 days ago
13 / 1 / 5
K / D / A
64.3%
Kill participation
1,278.9
Damage / min
14,826g
608.9 gold / min
18
9 placed · 1 cleared
253
10.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJohn Cena#19634
Jayce · Top
6 / 6 / 6
42.9% KP
22,467
27.1% share
11,036g
196 CS · 8/m
a9a9a9a9a9a9a9a9#a9a9a
Qiyana · Jungle
3 / 2 / 5
28.6% KP
11,196
13.5% share
10,291g
204 CS · 8.4/m
Annie IRL#Annie
Annie · Mid
13 / 1 / 5
64.3% KP
31,141
37.5% share
14,826g
253 CS · 10.4/m
Levtan#999
Xayah · ADC
4 / 4 / 4
28.6% KP
13,060
15.7% share
11,412g
209 CS · 8.6/m
LightMistress#3491
Renata Glasc · Support
2 / 0 / 14
57.1% KP
5,167
6.2% share
7,717g
32 CS · 1.3/m
Red side
DefeatKozi#UCAM
Xin Zhao · Top
1 / 8 / 8
69.2% KP
15,383
28% share
8,578g
164 CS · 6.7/m
Sheeesh Lelye#Fefe
Jarvan IV · Jungle
6 / 5 / 3
69.2% KP
11,450
20.8% share
12,375g
203 CS · 8.3/m
Dis#9999
Sylas · Mid
0 / 7 / 1
7.7% KP
6,296
11.4% share
7,565g
174 CS · 7.1/m
Backslicer#KekW
Viktor · ADC
5 / 5 / 2
53.8% KP
18,684
34% share
10,820g
212 CS · 8.7/m
Nightmares#lol
Rakan · Support
1 / 3 / 7
61.5% KP
3,188
5.8% share
6,803g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
