Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 96 days ago
10 / 7 / 13
K / D / A
62.2%
Kill participation
1,219.8
Damage / min
15,045g
462 gold / min
29
10 placed · 2 cleared
209
6.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
10 / 7 / 13
62.2% KP
39,725
25.6% share
15,045g
209 CS · 6.4/m
TTV BAASHH#EUW
Wukong · Jungle
8 / 3 / 8
43.2% KP
29,088
18.8% share
14,892g
242 CS · 7.4/m
TinjaNurtles#11111
Ambessa · Mid
6 / 12 / 2
21.6% KP
33,313
21.5% share
12,647g
246 CS · 7.6/m
mursobaby#9999
Mel · ADC
12 / 6 / 3
40.5% KP
36,738
23.7% share
16,522g
263 CS · 8.1/m
DOUBLE DOWN#0830
Rell · Support
1 / 3 / 22
62.2% KP
16,012
10.3% share
10,356g
32 CS · 1/m
Red side
DefeatEuvoluindo#BR33
Renekton · Top
3 / 11 / 3
19.4% KP
22,314
18.1% share
11,157g
201 CS · 6.2/m
Lurox#Lurox
Lee Sin · Jungle
7 / 2 / 10
54.8% KP
31,385
25.4% share
15,244g
221 CS · 6.8/m
Brrou Swain#EUW
Jayce · Mid
10 / 7 / 9
61.3% KP
37,028
30% share
14,988g
267 CS · 8.2/m
ANDA#RIEL
Lux · ADC
7 / 6 / 4
35.5% KP
18,952
15.4% share
14,396g
244 CS · 7.5/m
i will engage#aura
Camille · Support
4 / 11 / 7
35.5% KP
13,686
11.1% share
9,292g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
