Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 96 days ago
6 / 4 / 9
K / D / A
38.5%
Kill participation
702.8
Damage / min
10,541g
444.5 gold / min
18
7 placed · 1 cleared
175
7.4 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoldmen#TOP
Olaf · Top
13 / 3 / 9
56.4% KP
34,476
31.6% share
15,506g
201 CS · 8.5/m
Annie IRL#Annie
Jarvan IV · Jungle
6 / 4 / 9
38.5% KP
16,669
15.3% share
10,541g
175 CS · 7.4/m
SmallBugi#EUW
Mel · Mid
9 / 2 / 1
25.6% KP
21,158
19.4% share
11,407g
209 CS · 8.8/m
Opossos#侘 寂
Zilean · ADC
7 / 5 / 11
46.2% KP
16,041
14.7% share
11,197g
155 CS · 6.5/m
Kral Batuuu#kral
Bard · Support
4 / 3 / 21
64.1% KP
20,637
18.9% share
9,337g
22 CS · 0.9/m
Red side
DefeatKingslayer#world
Zaahen · Top
3 / 11 / 2
31.3% KP
20,844
26.9% share
9,806g
200 CS · 8.4/m
Aristotelis#GRE
Lee Sin · Jungle
2 / 3 / 2
25% KP
10,790
13.9% share
9,705g
204 CS · 8.6/m
SAJAT0R#20311
Aurora · Mid
2 / 6 / 6
50% KP
19,013
24.5% share
8,396g
187 CS · 7.9/m
Mentalist#Tea
Seraphine · ADC
6 / 9 / 5
68.8% KP
16,009
20.6% share
11,424g
159 CS · 6.7/m
Jacobmolly#1234
Camille · Support
3 / 10 / 3
37.5% KP
10,931
14.1% share
7,977g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
