Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 96 days ago
8 / 8 / 4
K / D / A
52.2%
Kill participation
1,073.7
Damage / min
9,156g
373 gold / min
7
6 placed · 0 cleared
133
5.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblueskies777#EUW
Gnar · Top
14 / 4 / 8
53.7% KP
28,845
31.1% share
13,513g
184 CS · 7.5/m
zng zng zng#11111
Quinn · Jungle
13 / 5 / 5
43.9% KP
20,439
22% share
14,391g
185 CS · 7.5/m
Tea#2299
Galio · Mid
6 / 1 / 15
51.2% KP
19,697
21.2% share
11,567g
204 CS · 8.3/m
ardaffler#EUW
Ashe · ADC
4 / 10 / 12
39% KP
13,509
14.5% share
11,231g
141 CS · 5.7/m
clicking forward#12321
Karma · Support
4 / 3 / 19
56.1% KP
10,394
11.2% share
8,703g
44 CS · 1.8/m
Red side
Defeat존재하지 않는 꿈#end
Jayce · Top
1 / 12 / 4
21.7% KP
12,849
14.4% share
9,003g
160 CS · 6.5/m
Goku#Q120
Nocturne · Jungle
4 / 4 / 6
43.5% KP
9,988
11.2% share
10,202g
177 CS · 7.2/m
Annie IRL#Annie
Annie · Mid
8 / 8 / 4
52.2% KP
26,359
29.6% share
9,156g
133 CS · 5.4/m
SeXnS#SeXnS
Taliyah · ADC
2 / 9 / 6
34.8% KP
18,202
20.5% share
9,726g
189 CS · 7.7/m
Sergeant Sona#KJP
Senna · Support
8 / 8 / 6
60.9% KP
21,609
24.3% share
10,149g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
