Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 96 days ago
11 / 8 / 6
K / D / A
39.5%
Kill participation
1,369.9
Damage / min
14,850g
389.9 gold / min
27
12 placed · 5 cleared
222
5.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBrrou Swain#EUW
Jayce · Top
3 / 12 / 9
32.4% KP
23,401
13.3% share
12,298g
217 CS · 5.7/m
Corvo Attano#11111
Lee Sin · Jungle
4 / 6 / 9
35.1% KP
20,052
11.4% share
13,901g
234 CS · 6.1/m
Twitch Six10lol#Six7
Ekko · Mid
12 / 8 / 4
43.2% KP
43,800
24.9% share
17,800g
324 CS · 8.5/m
ardaffler#EUW
Ziggs · ADC
13 / 6 / 7
54.1% KP
52,551
29.8% share
22,342g
343 CS · 9/m
sindrelolpro2345#EUW
Senna · Support
5 / 11 / 19
64.9% KP
36,451
20.7% share
14,772g
51 CS · 1.3/m
Red side
VictoryTea#2299
Yorick · Top
3 / 7 / 12
34.9% KP
29,493
17.2% share
16,787g
302 CS · 7.9/m
YakibaTh#Taha
Viego · Jungle
19 / 5 / 6
58.1% KP
33,051
19.3% share
21,201g
280 CS · 7.4/m
Annie IRL#Annie
Annie · Mid
11 / 8 / 6
39.5% KP
52,170
30.5% share
14,850g
222 CS · 5.8/m
Obscura#KSK
Jhin · ADC
6 / 4 / 7
30.2% KP
24,452
14.3% share
17,350g
309 CS · 8.1/m
SeXnS#SeXnS
Camille · Support
4 / 13 / 16
46.5% KP
32,113
18.7% share
12,888g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
