Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 95 days ago
7 / 8 / 2
K / D / A
36%
Kill participation
900.1
Damage / min
11,953g
442.4 gold / min
16
7 placed · 1 cleared
233
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatqweasdx#EUW
Renekton · Top
4 / 10 / 4
32% KP
25,444
21.9% share
10,264g
202 CS · 7.5/m
solitude#0 0 0
Kha'Zix · Jungle
6 / 5 / 3
36% KP
23,429
20.2% share
14,115g
172 CS · 6.4/m
Annie IRL#Annie
Annie · Mid
7 / 8 / 2
36% KP
24,317
20.9% share
11,953g
233 CS · 8.6/m
Czekolad#BAR
Varus · ADC
5 / 15 / 6
44% KP
22,406
19.3% share
11,354g
173 CS · 6.4/m
Sergeant Sona#KJP
Senna · Support
3 / 11 / 10
52% KP
20,519
17.7% share
9,858g
67 CS · 2.5/m
Red side
VictoryNothing much#EUW
Ambessa · Top
4 / 9 / 9
26.5% KP
19,434
18.8% share
11,448g
219 CS · 8.1/m
komanche uchiha#elite
Jarvan IV · Jungle
9 / 1 / 22
63.3% KP
27,838
26.9% share
15,446g
240 CS · 8.9/m
MRO#ZKU
Locke · Mid
24 / 2 / 7
63.3% KP
31,809
30.7% share
15,257g
193 CS · 7.1/m
nihongo#sun
Jinx · ADC
3 / 7 / 13
32.7% KP
11,529
11.1% share
12,647g
223 CS · 8.3/m
Mr useful#361
Tryndamere · Support
9 / 6 / 19
57.1% KP
12,959
12.5% share
10,016g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
