Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 95 days ago
13 / 9 / 14
K / D / A
55.1%
Kill participation
1,154.2
Damage / min
15,133g
425.9 gold / min
26
14 placed · 3 cleared
215
6.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxhtao#3100
Aatrox · Top
13 / 8 / 9
44.9% KP
49,437
28.7% share
17,394g
297 CS · 8.4/m
Szustki#666
Nunu & Willump · Jungle
3 / 9 / 30
67.3% KP
24,143
14% share
14,222g
215 CS · 6.1/m
Annie IRL#Annie
Annie · Mid
13 / 9 / 14
55.1% KP
41,012
23.8% share
15,133g
215 CS · 6.1/m
sudo#EUW2
Samira · ADC
19 / 11 / 11
61.2% KP
47,219
27.4% share
22,925g
322 CS · 9.1/m
Vingoat2#Fan
Blitzcrank · Support
1 / 10 / 31
65.3% KP
10,649
6.2% share
9,989g
26 CS · 0.7/m
Red side
DefeatWhoStøleMyLP#EUW
Gragas · Top
1 / 12 / 14
31.9% KP
21,214
12% share
11,085g
158 CS · 4.4/m
Jakob Schubert#NLYUP
Nocturne · Jungle
14 / 7 / 17
66% KP
35,322
20% share
18,443g
262 CS · 7.4/m
Bucko#lol
Rumble · Mid
18 / 6 / 13
66% KP
53,440
30.2% share
17,707g
238 CS · 6.7/m
Battle Queen#777
Qiyana · ADC
12 / 11 / 8
42.6% KP
46,358
26.2% share
18,074g
233 CS · 6.6/m
reo#peace
Sona · Support
2 / 13 / 31
70.2% KP
20,626
11.7% share
11,626g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
