Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 95 days ago
6 / 10 / 19
K / D / A
56.8%
Kill participation
932
Damage / min
15,190g
407.4 gold / min
26
13 placed · 5 cleared
271
7.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv laabuk#0124
Malzahar · Top
2 / 9 / 17
43.2% KP
40,134
19.3% share
14,204g
257 CS · 6.9/m
GENERAL detdert#R1GX
Talon · Jungle
19 / 9 / 16
79.5% KP
59,663
28.8% share
21,599g
281 CS · 7.5/m
Annie IRL#Annie
Annie · Mid
6 / 10 / 19
56.8% KP
34,749
16.8% share
15,190g
271 CS · 7.3/m
Battle Queen#777
Qiyana · ADC
8 / 13 / 13
47.7% KP
39,911
19.2% share
18,745g
268 CS · 7.2/m
joeyscags#Life
Camille · Support
9 / 11 / 20
65.9% KP
32,954
15.9% share
13,787g
35 CS · 0.9/m
Red side
VictoryWalid Georgey#EUW
K'Sante · Top
9 / 4 / 17
50% KP
24,454
14.1% share
16,406g
269 CS · 7.2/m
Citron#Smile
Sylas · Jungle
12 / 12 / 15
51.9% KP
40,189
23.2% share
17,851g
235 CS · 6.3/m
TwTv PoEs tk#EUW11
Riven · Mid
10 / 7 / 15
48.1% KP
27,539
15.9% share
20,446g
323 CS · 8.7/m
regate#EUW12
Karthus · ADC
19 / 13 / 19
73.1% KP
64,222
37% share
22,783g
254 CS · 6.8/m
haribo#7608
Leona · Support
2 / 8 / 30
61.5% KP
17,193
9.9% share
11,868g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
