Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 95 days ago
17 / 6 / 14
K / D / A
58.5%
Kill participation
2,122
Damage / min
17,970g
517.4 gold / min
14
12 placed · 0 cleared
244
7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydead inside#robe
Renekton · Top
9 / 7 / 8
32.1% KP
40,722
19.1% share
14,653g
255 CS · 7.3/m
Battle Queen#777
Qiyana · Jungle
17 / 7 / 13
56.6% KP
55,404
26% share
21,515g
241 CS · 6.9/m
Annie IRL#Annie
Annie · Mid
17 / 6 / 14
58.5% KP
73,703
34.6% share
17,970g
244 CS · 7/m
GALA RULER AEON#EUW
Senna · ADC
6 / 9 / 18
45.3% KP
27,134
12.7% share
16,271g
218 CS · 6.3/m
joeyscags#Life
Rell · Support
4 / 8 / 32
67.9% KP
15,875
7.5% share
12,458g
26 CS · 0.7/m
Red side
DefeatEINS seaz#0000
Sion · Top
7 / 5 / 12
51.4% KP
37,416
21.3% share
18,170g
316 CS · 9.1/m
Creepano#gfghs
Kindred · Jungle
8 / 13 / 7
40.5% KP
30,539
17.4% share
14,984g
198 CS · 5.7/m
KC Kamiloo#FIRE
Ryze · Mid
3 / 14 / 9
32.4% KP
26,476
15.1% share
12,979g
275 CS · 7.9/m
regate#EUW12
Karthus · ADC
14 / 13 / 14
75.7% KP
67,622
38.5% share
18,665g
253 CS · 7.3/m
Dekap#EUW
Alistar · Support
5 / 8 / 23
75.7% KP
13,811
7.9% share
11,458g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
