Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 94 days ago
11 / 16 / 10
K / D / A
38.9%
Kill participation
1,157.4
Damage / min
18,573g
486.6 gold / min
31
12 placed · 4 cleared
276
7.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKetsuo#1386
Pantheon · Top
12 / 11 / 14
44.8% KP
37,158
22.4% share
16,022g
209 CS · 5.5/m
DahVysx#woof
Graves · Jungle
20 / 9 / 13
56.9% KP
39,250
23.6% share
23,342g
319 CS · 8.4/m
eeZaZ#333
Syndra · Mid
4 / 11 / 15
32.8% KP
29,506
17.8% share
15,716g
314 CS · 8.2/m
Vipersongod#EUW
Karthus · ADC
16 / 14 / 11
46.6% KP
47,218
28.4% share
21,517g
325 CS · 8.5/m
MadalBemm#EUW
Rell · Support
6 / 9 / 35
70.7% KP
12,907
7.8% share
14,192g
28 CS · 0.7/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
11 / 16 / 10
38.9% KP
44,173
26.1% share
18,573g
276 CS · 7.2/m
Call me Izo#igi
Jayce · Jungle
11 / 11 / 22
61.1% KP
44,267
26.2% share
22,014g
268 CS · 7/m
Chris Cornell#BYS
Cassiopeia · Mid
4 / 11 / 11
27.8% KP
16,533
9.8% share
13,220g
248 CS · 6.5/m
Levtan#999
Ashe · ADC
15 / 5 / 17
59.3% KP
40,032
23.7% share
25,571g
351 CS · 9.2/m
basil#fan
Pyke · Support
13 / 15 / 16
53.7% KP
24,166
14.3% share
15,540g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
