Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 94 days ago
8 / 5 / 12
K / D / A
44.4%
Kill participation
1,142.4
Damage / min
14,189g
420 gold / min
22
10 placed · 1 cleared
241
7.1 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNadra#DBT
Vayne · Top
5 / 9 / 11
35.6% KP
30,000
19% share
12,968g
212 CS · 6.3/m
milkcheesebread#EUW
Locke · Jungle
14 / 8 / 9
51.1% KP
29,715
18.8% share
17,314g
290 CS · 8.6/m
Annie IRL#Annie
Annie · Mid
8 / 5 / 12
44.4% KP
38,595
24.4% share
14,189g
241 CS · 7.1/m
LOTHEN#gabi
Lucian · ADC
16 / 4 / 8
53.3% KP
46,621
29.5% share
20,597g
303 CS · 9/m
KindheartedQueen#Gentl
Janna · Support
2 / 2 / 30
71.1% KP
13,077
8.3% share
12,864g
56 CS · 1.7/m
Red side
DefeatTaloffy#Apuuu
Pantheon · Top
7 / 11 / 8
53.6% KP
23,815
24.6% share
12,821g
227 CS · 6.7/m
detdert jg acc#RANK1
Skarner · Jungle
0 / 9 / 11
39.3% KP
12,982
13.4% share
11,289g
209 CS · 6.2/m
Nitro#Fast
Akali · Mid
12 / 7 / 1
46.4% KP
24,664
25.5% share
18,779g
279 CS · 8.3/m
tukaan#tukan
Ezreal · ADC
6 / 9 / 4
35.7% KP
26,975
27.8% share
15,903g
297 CS · 8.8/m
RVL Mahonix#BROCK
Bard · Support
3 / 9 / 13
57.1% KP
8,466
8.7% share
9,819g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
