Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 94 days ago
5 / 8 / 6
K / D / A
50%
Kill participation
822.9
Damage / min
9,483g
374.1 gold / min
24
9 placed · 1 cleared
159
6.3 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUwU eNko OwO#Meow
Gragas · Top
5 / 1 / 14
57.6% KP
21,595
20.8% share
11,244g
176 CS · 6.9/m
RINN#EUW21
Naafiri · Jungle
12 / 3 / 8
60.6% KP
24,616
23.7% share
13,747g
213 CS · 8.4/m
fantomisto#MID
Viktor · Mid
5 / 6 / 10
45.5% KP
26,447
25.5% share
10,251g
187 CS · 7.4/m
Turning Point 3#III
Jayce · ADC
10 / 7 / 6
48.5% KP
22,646
21.8% share
13,858g
193 CS · 7.6/m
clicking forward#12321
Rakan · Support
1 / 5 / 17
54.5% KP
8,434
8.1% share
8,319g
45 CS · 1.8/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
5 / 8 / 6
50% KP
20,861
24.2% share
9,483g
159 CS · 6.3/m
LoboCarrasco#EUW
Nocturne · Jungle
7 / 5 / 8
68.2% KP
12,625
14.7% share
11,499g
171 CS · 6.7/m
Zherathor#feo
Akali · Mid
4 / 6 / 2
27.3% KP
9,859
11.4% share
9,195g
166 CS · 6.5/m
ardaffler#EUW
Ezreal · ADC
5 / 7 / 6
50% KP
34,640
40.2% share
12,855g
219 CS · 8.6/m
i will engage#aura
Nautilus · Support
1 / 8 / 10
50% KP
8,177
9.5% share
6,509g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
