Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 94 days ago
19 / 8 / 17
K / D / A
65.5%
Kill participation
2,173.4
Damage / min
19,802g
566.6 gold / min
18
11 placed · 2 cleared
272
7.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
19 / 8 / 17
65.5% KP
75,959
41% share
19,802g
272 CS · 7.8/m
potatoporcupine#EUW11
Kindred · Jungle
12 / 13 / 10
40% KP
29,702
16% share
17,397g
235 CS · 6.7/m
črnc#EUW0
Kassadin · Mid
17 / 3 / 7
43.6% KP
43,870
23.7% share
20,077g
272 CS · 7.8/m
arnoop88#ggez
Aphelios · ADC
7 / 6 / 7
25.5% KP
28,492
15.4% share
16,416g
252 CS · 7.2/m
Topete#EUW
Lulu · Support
0 / 7 / 30
54.5% KP
7,171
3.9% share
11,067g
34 CS · 1/m
Red side
DefeatPredator 05#EUW
Heimerdinger · Top
7 / 13 / 6
35.1% KP
21,076
17.1% share
14,187g
235 CS · 6.7/m
nirvana pathing#0906
Lee Sin · Jungle
13 / 7 / 11
64.9% KP
29,136
23.6% share
19,755g
307 CS · 8.8/m
JustlnTime#4Sec
Ekko · Mid
7 / 12 / 4
29.7% KP
25,796
20.9% share
15,179g
250 CS · 7.2/m
Joyaux Neves#JN87
Neeko · ADC
8 / 9 / 9
45.9% KP
36,017
29.2% share
14,640g
243 CS · 7/m
parado no bailão#riku
Bard · Support
2 / 14 / 17
51.4% KP
11,437
9.3% share
10,212g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
