Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 94 days ago
4 / 10 / 13
K / D / A
65.4%
Kill participation
1,265.3
Damage / min
10,766g
375.3 gold / min
14
7 placed · 1 cleared
197
6.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNOT OVER#MUTED
Ornn · Top
16 / 1 / 11
54% KP
23,102
17.7% share
15,434g
199 CS · 6.9/m
Rebel boy xd#1347
Lee Sin · Jungle
6 / 8 / 18
48% KP
16,178
12.4% share
12,285g
182 CS · 6.3/m
faker baIIsack#0000
Yone · Mid
10 / 6 / 10
40% KP
34,078
26.1% share
14,145g
218 CS · 7.6/m
detdert adc acc#RANK1
Cassiopeia · ADC
16 / 3 / 14
60% KP
43,544
33.4% share
16,913g
228 CS · 7.9/m
trymboner#2000
Shen · Support
2 / 8 / 27
58% KP
13,461
10.3% share
9,360g
10 CS · 0.3/m
Red side
DefeatAristotelis#GRE
Kog'Maw · Top
7 / 10 / 7
53.8% KP
38,719
26.9% share
14,344g
246 CS · 8.6/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
2 / 6 / 6
30.8% KP
22,981
16% share
10,649g
204 CS · 7.1/m
Annie IRL#Annie
Viktor · Mid
4 / 10 / 13
65.4% KP
36,294
25.2% share
10,766g
197 CS · 6.9/m
CruncyWM#TW TV
Ekko · ADC
10 / 11 / 7
65.4% KP
29,721
20.6% share
13,860g
158 CS · 5.5/m
joeyscags#Life
Camille · Support
3 / 13 / 7
38.5% KP
16,233
11.3% share
8,532g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
