Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 94 days ago
12 / 9 / 8
K / D / A
47.6%
Kill participation
1,017.8
Damage / min
14,570g
444.4 gold / min
25
10 placed · 0 cleared
194
5.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySHFT Rooster#0428
Olaf · Top
8 / 12 / 5
37.1% KP
34,215
25.1% share
16,069g
253 CS · 7.7/m
CamilleeLjH#EUW
Naafiri · Jungle
7 / 6 / 11
51.4% KP
19,717
14.4% share
16,628g
253 CS · 7.7/m
ytubzedtanrisi1#YTUBE
Zed · Mid
10 / 9 / 7
48.6% KP
34,927
25.6% share
16,846g
198 CS · 6/m
Fabi#520
Mel · ADC
10 / 10 / 8
51.4% KP
38,425
28.1% share
18,682g
278 CS · 8.5/m
patata tzatziki#guros
Nami · Support
0 / 5 / 20
57.1% KP
9,243
6.8% share
9,966g
15 CS · 0.5/m
Red side
Defeatall in on nvidia#print
Irelia · Top
9 / 7 / 6
35.7% KP
24,431
18.9% share
14,165g
262 CS · 8/m
Grapes#2001
Taliyah · Jungle
8 / 8 / 19
64.3% KP
35,259
27.2% share
16,082g
257 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
12 / 9 / 8
47.6% KP
33,367
25.8% share
14,570g
194 CS · 5.9/m
Kamus#ANKN
Diana · ADC
11 / 8 / 5
38.1% KP
29,059
22.4% share
15,184g
225 CS · 6.9/m
Bjørn#EUW69
Thresh · Support
2 / 3 / 16
42.9% KP
7,345
5.7% share
9,257g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
