Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 94 days ago
5 / 3 / 7
K / D / A
37.5%
Kill participation
655.4
Damage / min
10,891g
433.6 gold / min
23
8 placed · 4 cleared
190
7.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryimprover mqawd#2998
Aurora · Top
1 / 6 / 4
15.6% KP
15,300
14.9% share
8,491g
181 CS · 7.2/m
Qorath#40312
Rengar · Jungle
10 / 4 / 3
40.6% KP
16,427
16% share
14,036g
227 CS · 9/m
Annie IRL#Annie
Annie · Mid
5 / 3 / 7
37.5% KP
16,461
16% share
10,891g
190 CS · 7.6/m
Turning Point 3#III
Ezreal · ADC
10 / 4 / 9
59.4% KP
39,582
38.5% share
17,028g
252 CS · 10/m
Köinzell#000
Sylas · Support
6 / 4 / 13
59.4% KP
14,988
14.6% share
9,811g
26 CS · 1/m
Red side
Defeatregate#EUW12
Ornn · Top
1 / 3 / 3
19% KP
15,098
20.3% share
8,429g
163 CS · 6.5/m
NotOtakuu#RAWR
Briar · Jungle
7 / 7 / 2
42.9% KP
11,211
15.1% share
10,460g
152 CS · 6.1/m
Splash#0 1
Viktor · Mid
3 / 4 / 7
47.6% KP
23,129
31.2% share
11,300g
241 CS · 9.6/m
Évangelyne#BELGE
Caitlyn · ADC
4 / 13 / 3
33.3% KP
15,203
20.5% share
10,824g
173 CS · 6.9/m
Aristotelis#GRE
Bard · Support
6 / 5 / 3
42.9% KP
9,590
12.9% share
8,497g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
