Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 93 days ago
4 / 12 / 10
K / D / A
42.4%
Kill participation
734.2
Damage / min
12,212g
366.5 gold / min
17
10 placed · 1 cleared
225
6.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDawidsonek#2137
Nasus · Top
11 / 1 / 5
48.5% KP
26,032
20.4% share
15,913g
261 CS · 7.8/m
RINN#EUW21
Wukong · Jungle
10 / 2 / 8
54.5% KP
20,508
16.1% share
17,648g
326 CS · 9.8/m
Annie IRL#Annie
Syndra · Mid
4 / 12 / 10
42.4% KP
24,461
19.2% share
12,212g
225 CS · 6.8/m
Bobby likes adc#flex
Ezreal · ADC
3 / 8 / 13
48.5% KP
37,083
29.1% share
12,962g
189 CS · 5.7/m
ego therapy#1337
Camille · Support
5 / 11 / 13
54.5% KP
19,471
15.3% share
10,673g
28 CS · 0.8/m
Red side
DefeatBethersham#EUW
Aurora · Top
6 / 4 / 10
47.1% KP
31,060
23.1% share
13,442g
246 CS · 7.4/m
JDS 2115#EUW
Pantheon · Jungle
9 / 8 / 12
61.8% KP
27,233
20.2% share
12,658g
180 CS · 5.4/m
Alex Consani#EUW3
Xerath · Mid
11 / 7 / 9
58.8% KP
39,263
29.2% share
13,398g
241 CS · 7.2/m
uncrits#EUW
Kog'Maw · ADC
7 / 6 / 11
52.9% KP
24,470
18.2% share
15,543g
250 CS · 7.5/m
joeyscags#Life
Leona · Support
1 / 9 / 17
52.9% KP
12,486
9.3% share
8,388g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
