Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 93 days ago
5 / 5 / 4
K / D / A
26.5%
Kill participation
991.6
Damage / min
9,645g
448.3 gold / min
20
9 placed · 3 cleared
171
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChobbz#Chobz
Tryndamere · Top
4 / 6 / 2
25% KP
11,256
13.8% share
8,133g
160 CS · 7.4/m
Twight Wheeler#ŠKOLA
Pantheon · Jungle
7 / 5 / 7
58.3% KP
17,668
21.6% share
9,909g
121 CS · 5.6/m
iwanan#7596
Azir · Mid
5 / 5 / 3
33.3% KP
21,108
25.8% share
9,107g
156 CS · 7.3/m
faz#kog
Kog'Maw · ADC
7 / 9 / 1
33.3% KP
20,844
25.5% share
9,094g
130 CS · 6/m
aishiteru#heh
Janna · Support
1 / 9 / 15
66.7% KP
10,980
13.4% share
6,975g
17 CS · 0.8/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
5 / 5 / 4
26.5% KP
21,337
22.7% share
9,645g
171 CS · 7.9/m
Szustki#666
Nunu & Willump · Jungle
5 / 2 / 14
55.9% KP
11,233
12% share
11,018g
180 CS · 8.4/m
FireAscept#1310
Yone · Mid
10 / 4 / 3
38.2% KP
25,766
27.4% share
12,812g
186 CS · 8.6/m
SLENDOOOO#DAC
Draven · ADC
10 / 9 / 7
50% KP
25,678
27.3% share
13,938g
182 CS · 8.5/m
ALBANIAN#iLevi
Bard · Support
4 / 5 / 11
44.1% KP
9,907
10.5% share
8,104g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
