Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 93 days ago
7 / 8 / 17
K / D / A
47.1%
Kill participation
693.4
Damage / min
14,282g
466 gold / min
22
11 placed · 3 cleared
223
7.3 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytukaan#tukan
Gnar · Top
9 / 8 / 9
35.3% KP
27,490
17.9% share
13,398g
199 CS · 6.5/m
Oguri Cap#EUWW
Hecarim · Jungle
8 / 10 / 10
35.3% KP
21,590
14% share
14,948g
208 CS · 6.8/m
Annie IRL#Annie
Orianna · Mid
7 / 8 / 17
47.1% KP
21,253
13.8% share
14,282g
223 CS · 7.3/m
SLENDOOOO#DAC
Draven · ADC
26 / 11 / 11
72.5% KP
71,327
46.4% share
26,978g
279 CS · 9.1/m
Hungry#444
Leona · Support
1 / 9 / 26
52.9% KP
12,040
7.8% share
10,381g
35 CS · 1.1/m
Red side
DefeatTWTV Wakatito#ESILE
Elise · Top
11 / 9 / 7
39.1% KP
27,403
16.7% share
12,429g
153 CS · 5/m
mihile toplaner#shiba
Graves · Jungle
15 / 7 / 8
50% KP
38,649
23.5% share
18,551g
247 CS · 8.1/m
Tea#2299
Galio · Mid
4 / 9 / 20
52.2% KP
28,824
17.6% share
12,363g
229 CS · 7.5/m
Ryuk#adc
Viktor · ADC
9 / 14 / 14
50% KP
42,598
25.9% share
14,247g
193 CS · 6.3/m
Walid Georgey#EUW
Camille · Support
7 / 12 / 16
50% KP
26,698
16.3% share
11,158g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
