Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 91 days ago
7 / 5 / 17
K / D / A
72.7%
Kill participation
1,197.7
Damage / min
10,778g
395.3 gold / min
69
40 placed · 7 cleared
42
1.5 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheMuffinMan#EUW2
Pantheon · Top
6 / 7 / 5
37.9% KP
24,838
22.5% share
10,569g
193 CS · 7.1/m
SeXnS#SeXnS
Nocturne · Jungle
7 / 7 / 7
48.3% KP
17,204
15.6% share
11,485g
192 CS · 7/m
Dawidsonek#2137
Kog'Maw · Mid
6 / 4 / 4
34.5% KP
24,064
21.8% share
11,924g
232 CS · 8.5/m
twtv syzyfekk#PLEU
Tahm Kench · ADC
4 / 9 / 8
41.4% KP
20,433
18.5% share
10,676g
133 CS · 4.9/m
chillfalls1#KCWIN
Senna · Support
6 / 6 / 13
65.5% KP
24,010
21.7% share
10,622g
46 CS · 1.7/m
Red side
VictoryJakob Schubert#NLYUP
Ornn · Top
1 / 8 / 7
24.2% KP
11,740
9.6% share
8,752g
149 CS · 5.5/m
Dawciu#VITB
Naafiri · Jungle
11 / 4 / 8
57.6% KP
26,006
21.2% share
15,880g
210 CS · 7.7/m
RAIKOOOOOO#kata
Katarina · Mid
11 / 2 / 5
48.5% KP
29,022
23.6% share
15,428g
269 CS · 9.9/m
Right Hand#korea
Sylas · ADC
3 / 10 / 14
51.5% KP
23,407
19.1% share
10,492g
141 CS · 5.2/m
Annie IRL#Annie
Annie · Support
7 / 5 / 17
72.7% KP
32,658
26.6% share
10,778g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
