Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 90 days ago
6 / 7 / 19
K / D / A
55.6%
Kill participation
903.2
Damage / min
10,150g
387.7 gold / min
83
41 placed · 7 cleared
17
0.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCarnagε#EUW
Poppy · Top
3 / 8 / 6
40.9% KP
12,479
14.9% share
9,491g
172 CS · 6.6/m
EMPEROR AGURIN#ROYAL
Lillia · Jungle
7 / 9 / 2
40.9% KP
18,263
21.9% share
12,847g
198 CS · 7.6/m
Tea#2299
Vladimir · Mid
2 / 6 / 6
36.4% KP
20,872
25% share
11,095g
257 CS · 9.8/m
detdert adc acc#RANK1
Miss Fortune · ADC
5 / 13 / 9
63.6% KP
22,492
26.9% share
11,536g
183 CS · 7/m
Passed Pawn#EUW2
Camille · Support
5 / 9 / 4
40.9% KP
9,402
11.3% share
8,896g
28 CS · 1.1/m
Red side
VictoryMαster Oogwαy#EUW
Vayne · Top
9 / 2 / 7
35.6% KP
30,351
21.5% share
13,786g
223 CS · 8.5/m
Isaiah 41 10#WITHU
Wukong · Jungle
5 / 6 / 12
37.8% KP
19,503
13.8% share
11,032g
162 CS · 6.2/m
Phanta#107
Akshan · Mid
17 / 1 / 10
60% KP
44,242
31.3% share
17,691g
271 CS · 10.4/m
FNC Upset#0308
Kalista · ADC
8 / 7 / 15
51.1% KP
23,613
16.7% share
17,020g
262 CS · 10/m
Annie IRL#Annie
Annie · Support
6 / 7 / 19
55.6% KP
23,650
16.7% share
10,150g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
