Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 78 days ago
19 / 10 / 12
K / D / A
66%
Kill participation
2,098
Damage / min
20,819g
530.9 gold / min
29
14 placed · 2 cleared
270
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBossman 7#Sexy
Gnar · Top
6 / 10 / 8
28.6% KP
33,915
16% share
14,974g
249 CS · 6.3/m
Zwickl#VAMOS
Dr. Mundo · Jungle
16 / 7 / 12
57.1% KP
66,442
31.4% share
21,273g
301 CS · 7.7/m
Igrek#Fem
Kassadin · Mid
14 / 11 / 6
40.8% KP
44,735
21.1% share
16,654g
263 CS · 6.7/m
x3nor#008
Kai'Sa · ADC
11 / 8 / 10
42.9% KP
47,700
22.5% share
23,559g
346 CS · 8.8/m
Angela D Merkel#EUW
Nautilus · Support
2 / 11 / 23
51% KP
18,890
8.9% share
12,160g
33 CS · 0.8/m
Red side
VictoryOhb#013
Olaf · Top
10 / 10 / 6
34% KP
47,335
17.3% share
16,499g
238 CS · 6.1/m
ººº Ranger ººº#EUW
Wukong · Jungle
10 / 8 / 17
57.4% KP
53,359
19.5% share
17,837g
217 CS · 5.5/m
Annie IRL#Annie
Annie · Mid
19 / 10 / 12
66% KP
82,278
30% share
20,819g
270 CS · 6.9/m
GNS Virtuose#ADC
Vladimir · ADC
5 / 8 / 17
46.8% KP
53,811
19.6% share
18,521g
297 CS · 7.6/m
Idkaname#7428
Pantheon · Support
3 / 13 / 18
44.7% KP
37,202
13.6% share
12,064g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
