Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 78 days ago
6 / 4 / 14
K / D / A
80%
Kill participation
1,063.5
Damage / min
12,025g
459.3 gold / min
23
10 placed · 1 cleared
207
7.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbaby kiin#keem
Ambessa · Top
2 / 7 / 6
34.8% KP
17,088
23% share
10,544g
226 CS · 8.6/m
twenny#2020
Diana · Jungle
10 / 3 / 8
78.3% KP
23,720
32% share
13,860g
220 CS · 8.4/m
kicktv 4BJayJlol#JAY
Yone · Mid
2 / 8 / 7
39.1% KP
15,302
20.6% share
9,331g
198 CS · 7.6/m
Poro with Cookie#EUW
Locke · ADC
9 / 3 / 5
60.9% KP
15,137
20.4% share
13,041g
224 CS · 8.6/m
APEFAN#2014
Thresh · Support
0 / 4 / 12
52.2% KP
2,962
4% share
6,837g
29 CS · 1.1/m
Red side
Victorygostozinho#2003
Renekton · Top
5 / 5 / 4
36% KP
27,861
27.2% share
13,243g
252 CS · 9.6/m
keep mental#win
Kha'Zix · Jungle
8 / 4 / 5
52% KP
17,627
17.2% share
12,575g
213 CS · 8.1/m
Annie IRL#Annie
Annie · Mid
6 / 4 / 14
80% KP
27,845
27.1% share
12,025g
207 CS · 7.9/m
scythe#gamer
Viktor · ADC
4 / 5 / 8
48% KP
17,242
16.8% share
10,849g
198 CS · 7.6/m
ZeePa#RIP
Jarvan IV · Support
2 / 5 / 17
76% KP
12,018
11.7% share
9,501g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
