Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 78 days ago
6 / 4 / 12
K / D / A
50%
Kill participation
518
Damage / min
10,969g
470.4 gold / min
24
7 placed · 1 cleared
162
6.9 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySALUTATOUSCPOLO#POLO
Vayne · Top
4 / 6 / 6
27.8% KP
23,313
21.8% share
10,214g
201 CS · 8.6/m
Annie IRL#Annie
Jarvan IV · Jungle
6 / 4 / 12
50% KP
12,077
11.3% share
10,969g
162 CS · 6.9/m
Cabex#EUW
Fiddlesticks · Mid
7 / 3 / 11
50% KP
22,500
21% share
9,904g
148 CS · 6.3/m
SLENDOOOO#DAC
Draven · ADC
17 / 6 / 8
69.4% KP
42,573
39.8% share
19,464g
230 CS · 9.9/m
nemeni#sack
Rell · Support
2 / 3 / 24
72.2% KP
6,630
6.2% share
8,038g
25 CS · 1.1/m
Red side
Defeatdetdert top acc#RANK1
Renekton · Top
2 / 6 / 3
22.7% KP
12,874
17.5% share
8,916g
180 CS · 7.7/m
HF OMON#FUEGO
Lee Sin · Jungle
10 / 6 / 5
68.2% KP
18,081
24.5% share
11,257g
154 CS · 6.6/m
frajgo#rank1
Sylas · Mid
7 / 8 / 8
68.2% KP
24,555
33.3% share
10,960g
171 CS · 7.3/m
Aristotelis#GRE
Tristana · ADC
0 / 9 / 10
45.5% KP
9,781
13.3% share
8,451g
142 CS · 6.1/m
KindheartedQueen#Gentl
Janna · Support
3 / 7 / 13
72.7% KP
8,434
11.4% share
7,402g
38 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
