Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 78 days ago
3 / 10 / 20
K / D / A
63.9%
Kill participation
1,155.4
Damage / min
13,669g
398.7 gold / min
27
13 placed · 3 cleared
228
6.7 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMasTou#AGB
K'Sante · Top
4 / 6 / 13
42.5% KP
26,961
18.7% share
13,408g
233 CS · 6.8/m
zcxvcasdqr#090
Vi · Jungle
7 / 6 / 14
52.5% KP
14,919
10.4% share
14,083g
194 CS · 5.7/m
MastahExe#cuter
Swain · Mid
19 / 5 / 10
72.5% KP
56,371
39.2% share
17,262g
258 CS · 7.5/m
Purple Hyacinth#Aimer
Fiora · ADC
7 / 8 / 9
40% KP
34,435
23.9% share
17,021g
309 CS · 9/m
Shenmue#1111
Nautilus · Support
3 / 11 / 12
37.5% KP
11,107
7.7% share
8,934g
21 CS · 0.6/m
Red side
VictoryKha Brobo#EUW
Rumble · Top
10 / 9 / 15
69.4% KP
49,786
25.6% share
15,999g
204 CS · 6/m
NOT OVER#MUTED
Nocturne · Jungle
6 / 6 / 17
63.9% KP
26,941
13.9% share
17,814g
266 CS · 7.8/m
Annie IRL#Annie
Annie · Mid
3 / 10 / 20
63.9% KP
39,612
20.4% share
13,669g
228 CS · 6.7/m
Faetski#Hera
Xayah · ADC
9 / 7 / 13
61.1% KP
51,382
26.4% share
19,569g
325 CS · 9.5/m
valet9#EUW
Pantheon · Support
8 / 8 / 20
77.8% KP
26,552
13.7% share
13,502g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
