Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 73 days ago
12 / 10 / 4
K / D / A
47.1%
Kill participation
1,230.8
Damage / min
14,529g
439.4 gold / min
16
10 placed · 2 cleared
207
6.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlammos#FLM
Warwick · Top
4 / 8 / 14
38.3% KP
16,587
10.3% share
13,446g
195 CS · 5.9/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
8 / 7 / 14
46.8% KP
32,622
20.2% share
16,076g
252 CS · 7.6/m
UREK MAZINO#ZTMY
Syndra · Mid
21 / 5 / 13
72.3% KP
59,402
36.8% share
20,962g
258 CS · 7.8/m
Cocytos#Him
Viktor · ADC
5 / 6 / 13
38.3% KP
27,750
17.2% share
14,760g
225 CS · 6.8/m
BIG Labubu#5454
Camille · Support
9 / 8 / 17
55.3% KP
24,930
15.5% share
12,536g
43 CS · 1.3/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
12 / 10 / 4
47.1% KP
40,700
27.8% share
14,529g
207 CS · 6.3/m
Carnagε#EUW
Jarvan IV · Jungle
3 / 10 / 13
47.1% KP
24,792
16.9% share
12,309g
197 CS · 6/m
fantomisto#MID
Cassiopeia · Mid
7 / 8 / 8
44.1% KP
34,874
23.8% share
13,599g
275 CS · 8.3/m
LT LAST ADKING#lol
Ezreal · ADC
7 / 7 / 7
41.2% KP
25,391
17.3% share
16,772g
308 CS · 9.3/m
TwTv Wakunya#SKAJG
Jax · Support
5 / 12 / 9
41.2% KP
20,612
14.1% share
10,289g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
