Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 73 days ago
8 / 7 / 13
K / D / A
56.8%
Kill participation
1,167.9
Damage / min
16,359g
453.2 gold / min
23
12 placed · 1 cleared
265
7.3 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWesiust#EUW
Darius · Top
14 / 8 / 7
56.8% KP
42,079
28.2% share
17,718g
258 CS · 7.1/m
Ivama#PAPI
Jarvan IV · Jungle
4 / 9 / 21
67.6% KP
20,645
13.8% share
14,822g
224 CS · 6.2/m
Pikaru#goat
Yone · Mid
8 / 7 / 7
40.5% KP
32,736
21.9% share
16,766g
299 CS · 8.3/m
Annie IRL#Annie
Annie · ADC
8 / 7 / 13
56.8% KP
42,161
28.2% share
16,359g
265 CS · 7.3/m
Mercenary#7777
Galio · Support
3 / 8 / 20
62.2% KP
11,801
7.9% share
10,282g
31 CS · 0.9/m
Red side
Defeatazur et asmar#paix
Vladimir · Top
6 / 10 / 1
17.9% KP
33,083
19.7% share
13,291g
261 CS · 7.2/m
Kiki#MATES
Aatrox · Jungle
6 / 5 / 8
35.9% KP
24,762
14.8% share
14,875g
249 CS · 6.9/m
Splash#0 1
Viktor · Mid
18 / 6 / 5
59% KP
68,616
40.9% share
20,173g
299 CS · 8.3/m
Yuros#00000
Zoe · ADC
8 / 8 / 14
56.4% KP
32,456
19.4% share
14,197g
220 CS · 6.1/m
Varin#RANK1
Nautilus · Support
1 / 8 / 17
46.2% KP
8,703
5.2% share
9,589g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
