Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 73 days ago
12 / 2 / 4
K / D / A
47.1%
Kill participation
1,544.3
Damage / min
18,856g
533.9 gold / min
29
13 placed · 4 cleared
296
8.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBolemtin#2005
Singed · Top
3 / 6 / 16
55.9% KP
26,184
15.7% share
14,755g
240 CS · 6.8/m
GENERAL detdert#R1GX
Jarvan IV · Jungle
9 / 3 / 17
76.5% KP
32,780
19.6% share
16,652g
258 CS · 7.3/m
Usan sama#z1v9
Zed · Mid
8 / 10 / 12
58.8% KP
44,714
26.8% share
15,670g
215 CS · 6.1/m
Annie IRL#Annie
Annie · ADC
12 / 2 / 4
47.1% KP
54,538
32.7% share
18,856g
296 CS · 8.4/m
doom and gloom#apo
Bard · Support
2 / 7 / 17
55.9% KP
8,743
5.2% share
9,411g
29 CS · 0.8/m
Red side
DefeatKingslayer#world
Rumble · Top
7 / 8 / 6
48.1% KP
38,219
29.2% share
13,307g
257 CS · 7.3/m
Thayger#SOUL
Skarner · Jungle
5 / 4 / 13
66.7% KP
32,397
24.8% share
14,778g
249 CS · 7.1/m
vitte#uwu
Hwei · Mid
5 / 9 / 7
44.4% KP
27,434
21% share
12,424g
240 CS · 6.8/m
义 RED 义#EUW7
Jhin · ADC
9 / 7 / 10
70.4% KP
22,697
17.4% share
15,715g
245 CS · 6.9/m
TwTvPeshomid#Pesh
Leona · Support
1 / 6 / 18
70.4% KP
10,070
7.7% share
9,132g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
