Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 73 days ago
2 / 12 / 4
K / D / A
25%
Kill participation
924.8
Damage / min
8,434g
317.3 gold / min
14
8 placed · 0 cleared
178
6.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Annie · Top
2 / 12 / 4
25% KP
24,585
22.2% share
8,434g
178 CS · 6.7/m
Szustki#666
Nunu & Willump · Jungle
9 / 4 / 12
87.5% KP
25,534
23% share
13,597g
173 CS · 6.5/m
Kiro#rain
Irelia · Mid
4 / 10 / 4
33.3% KP
21,268
19.2% share
10,494g
210 CS · 7.9/m
eMonkeyz Run#514
Karthus · ADC
9 / 7 / 10
79.2% KP
29,629
26.7% share
12,296g
192 CS · 7.2/m
ttv ronaldoo#back
Alistar · Support
0 / 12 / 18
75% KP
9,768
8.8% share
7,063g
18 CS · 0.7/m
Red side
Victoryc0st0m#dane
Aurora · Top
23 / 2 / 10
73.3% KP
48,305
41% share
16,068g
195 CS · 7.3/m
Farmazoniarz#EUW
Lee Sin · Jungle
10 / 3 / 16
57.8% KP
25,965
22.1% share
12,589g
176 CS · 6.6/m
what if you fly#5424
Sion · Mid
5 / 3 / 9
31.1% KP
13,732
11.7% share
10,746g
171 CS · 6.4/m
CruncyWM#TW TV
Xin Zhao · ADC
5 / 9 / 12
37.8% KP
19,881
16.9% share
11,867g
161 CS · 6.1/m
Oscure#PLAY
Leona · Support
2 / 7 / 22
53.3% KP
9,799
8.3% share
8,445g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
