Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 73 days ago
7 / 6 / 19
K / D / A
70.3%
Kill participation
917.2
Damage / min
10,228g
385.5 gold / min
83
43 placed · 7 cleared
32
1.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattonythetiger#lol
Camille · Top
4 / 4 / 3
41.2% KP
17,736
25.2% share
10,123g
174 CS · 6.6/m
TWTV Wakatito#ESILE
Elise · Jungle
4 / 12 / 4
47.1% KP
13,874
19.7% share
9,610g
156 CS · 5.9/m
love race#mgk
Kassadin · Mid
6 / 4 / 3
52.9% KP
12,466
17.7% share
12,195g
237 CS · 8.9/m
Mirrai#025
Kalista · ADC
2 / 12 / 3
29.4% KP
17,609
25% share
9,659g
184 CS · 6.9/m
Oscure#PLAY
Nautilus · Support
1 / 5 / 9
58.8% KP
8,684
12.3% share
7,729g
16 CS · 0.6/m
Red side
VictoryJakub#EUWW
Irelia · Top
3 / 4 / 8
29.7% KP
19,708
19.6% share
11,630g
247 CS · 9.3/m
BCEKNMY CBOETO#ADC
Jarvan IV · Jungle
7 / 4 / 15
59.5% KP
11,987
11.9% share
11,913g
168 CS · 6.3/m
eMonkeyz Run#514
Zoe · Mid
13 / 1 / 7
54.1% KP
31,371
31.1% share
13,214g
194 CS · 7.3/m
TVNiarz z EUNE#DAREK
Swain · ADC
7 / 2 / 15
59.5% KP
13,388
13.3% share
12,554g
175 CS · 6.6/m
Annie IRL#Annie
Annie · Support
7 / 6 / 19
70.3% KP
24,336
24.1% share
10,228g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
