Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 73 days ago
3 / 4 / 8
K / D / A
78.6%
Kill participation
603.6
Damage / min
6,944g
309.1 gold / min
55
29 placed · 4 cleared
26
1.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory亅ON SNOW 乂#777
Dr. Mundo · Top
10 / 1 / 2
54.5% KP
23,529
38.4% share
11,840g
189 CS · 8.4/m
my turning point#2025
Jayce · Jungle
4 / 5 / 6
45.5% KP
10,955
17.9% share
10,833g
171 CS · 7.6/m
Erling Haaland#tukan
Galio · Mid
4 / 1 / 3
31.8% KP
12,068
19.7% share
9,578g
209 CS · 9.3/m
Ad Astra#2154
Aurelion Sol · ADC
4 / 2 / 3
31.8% KP
9,997
16.3% share
9,695g
192 CS · 8.5/m
SpatialAwareness#macro
Janna · Support
0 / 5 / 9
40.9% KP
4,758
7.8% share
6,557g
20 CS · 0.9/m
Red side
DefeatNem#Ag0ny
Vayne · Top
2 / 7 / 1
21.4% KP
21,047
25.3% share
7,855g
159 CS · 7.1/m
chasing ghosts#1314
Rengar · Jungle
4 / 3 / 3
50% KP
12,133
14.6% share
10,344g
229 CS · 10.2/m
zng zng zng#11111
Quinn · Mid
1 / 6 / 3
28.6% KP
20,450
24.6% share
7,534g
169 CS · 7.5/m
Nightmares#lol
Xerath · ADC
4 / 2 / 4
57.1% KP
15,891
19.1% share
9,626g
208 CS · 9.3/m
Annie IRL#Annie
Annie · Support
3 / 4 / 8
78.6% KP
13,560
16.3% share
6,944g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
