Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 73 days ago
15 / 9 / 18
K / D / A
67.3%
Kill participation
1,469.1
Damage / min
17,931g
494.4 gold / min
30
14 placed · 4 cleared
256
7.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBekind18#EUW
Ornn · Top
1 / 7 / 16
44.7% KP
22,591
15% share
11,040g
197 CS · 5.4/m
Buggy2v9#EUW
Jarvan IV · Jungle
5 / 10 / 17
57.9% KP
28,339
18.8% share
15,655g
229 CS · 6.3/m
Smietanek#CHOOM
Ekko · Mid
18 / 7 / 6
63.2% KP
47,330
31.3% share
19,717g
292 CS · 8.1/m
riku#slofi
Viktor · ADC
11 / 13 / 10
55.3% KP
41,217
27.3% share
17,704g
276 CS · 7.6/m
MAFFE#O2JAM
Galio · Support
3 / 12 / 23
68.4% KP
11,574
7.7% share
10,806g
38 CS · 1/m
Red side
VictoryKingslayer#world
Yone · Top
7 / 6 / 15
44.9% KP
45,273
21.5% share
18,059g
347 CS · 9.6/m
Kiki#MATES
Qiyana · Jungle
10 / 7 / 17
55.1% KP
34,102
16.2% share
18,425g
226 CS · 6.2/m
Annie IRL#Annie
Annie · Mid
15 / 9 / 18
67.3% KP
53,280
25.3% share
17,931g
256 CS · 7.1/m
Αrt The Clοwn#EUW
Sivir · ADC
16 / 8 / 18
69.4% KP
65,450
31.1% share
21,264g
307 CS · 8.5/m
Katashi#Mid
Nautilus · Support
1 / 8 / 31
65.3% KP
12,123
5.8% share
10,360g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
