Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 72 days ago
4 / 11 / 1
K / D / A
29.4%
Kill participation
917.5
Damage / min
10,585g
361.5 gold / min
13
9 placed · 0 cleared
197
6.7 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlu#74747
Ornn · Top
6 / 3 / 15
45.7% KP
17,111
12.5% share
11,892g
203 CS · 6.9/m
Skeanz#Neil
Lee Sin · Jungle
9 / 4 / 21
65.2% KP
30,490
22.2% share
14,630g
209 CS · 7.1/m
TwTv Phantasm#101
Cassiopeia · Mid
19 / 5 / 13
69.6% KP
36,711
26.7% share
15,074g
187 CS · 6.4/m
TTV LELOUUCH#zerg
Ezreal · ADC
6 / 3 / 19
54.3% KP
29,224
21.3% share
15,701g
234 CS · 8/m
Exanguer#WEI
Vel'Koz · Support
6 / 2 / 26
69.6% KP
23,753
17.3% share
12,452g
56 CS · 1.9/m
Red side
DefeatR1 McDonalds#Messi
Mordekaiser · Top
3 / 6 / 2
29.4% KP
18,253
16.5% share
12,205g
225 CS · 7.7/m
KAATAKURI#BBB
Aatrox · Jungle
3 / 8 / 3
35.3% KP
17,671
16% share
11,329g
222 CS · 7.6/m
Annie IRL#Annie
Viktor · Mid
4 / 11 / 1
29.4% KP
26,868
24.3% share
10,585g
197 CS · 6.7/m
Slendo#DAC
Draven · ADC
7 / 11 / 5
70.6% KP
39,531
35.7% share
16,664g
256 CS · 8.7/m
Sumerei#EUW
Leona · Support
0 / 10 / 11
64.7% KP
8,367
7.6% share
8,807g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
