Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 71 days ago
14 / 3 / 13
K / D / A
73%
Kill participation
1,434.2
Damage / min
13,090g
524.3 gold / min
18
9 placed · 3 cleared
195
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory150ms#Latam
Trundle · Top
5 / 6 / 5
27% KP
11,419
11% share
11,370g
162 CS · 6.5/m
GuiltyConscience#JRZ
Graves · Jungle
8 / 7 / 14
59.5% KP
22,464
21.7% share
12,300g
165 CS · 6.6/m
Annie IRL#Annie
Annie · Mid
14 / 3 / 13
73% KP
35,808
34.6% share
13,090g
195 CS · 7.8/m
Miguel Diaz#CKWIN
Corki · ADC
10 / 6 / 12
59.5% KP
26,817
25.9% share
15,153g
220 CS · 8.8/m
depredador ápice#6XX
Janna · Support
0 / 5 / 25
67.6% KP
6,959
6.7% share
7,692g
19 CS · 0.8/m
Red side
DefeatFelony For Abuse#EUW
Varus · Top
12 / 9 / 3
55.6% KP
28,243
31.9% share
12,919g
191 CS · 7.7/m
berkaysaint#greed
Talon · Jungle
4 / 5 / 6
37% KP
16,019
18.1% share
10,569g
195 CS · 7.8/m
Dongfang Yuechu#Dao
Ornn · Mid
3 / 5 / 12
55.6% KP
15,142
17.1% share
8,716g
136 CS · 5.4/m
GALA RULER AEON#EUW
Tristana · ADC
0 / 7 / 5
18.5% KP
13,416
15.2% share
8,755g
171 CS · 6.8/m
Fred#yuki
Camille · Support
8 / 11 / 8
59.3% KP
15,590
17.6% share
9,841g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
