Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 70 days ago
6 / 9 / 13
K / D / A
41.3%
Kill participation
880.3
Damage / min
11,605g
389.6 gold / min
31
9 placed · 4 cleared
203
6.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarcinator#Grind
Urgot · Top
10 / 6 / 10
55.6% KP
19,501
18.7% share
13,266g
182 CS · 6.1/m
Rabble Arouser#EUW
Rengar · Jungle
15 / 10 / 9
66.7% KP
32,095
30.8% share
16,623g
182 CS · 6.1/m
Kryzik#EUW
Syndra · Mid
6 / 7 / 13
52.8% KP
23,623
22.6% share
12,466g
198 CS · 6.6/m
x3nor#008
Yunara · ADC
3 / 12 / 19
61.1% KP
18,735
18% share
12,765g
190 CS · 6.4/m
Backup#0018
Nautilus · Support
2 / 11 / 19
58.3% KP
10,389
10% share
8,702g
22 CS · 0.7/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
6 / 9 / 13
41.3% KP
26,217
17.7% share
11,605g
203 CS · 6.8/m
Skeanz#Neil
Naafiri · Jungle
7 / 6 / 12
41.3% KP
21,606
14.6% share
12,673g
202 CS · 6.8/m
Yuros#00000
Zoe · Mid
11 / 7 / 15
56.5% KP
34,862
23.6% share
12,479g
153 CS · 5.1/m
Jopa#1WAY
Sivir · ADC
16 / 6 / 16
69.6% KP
53,276
36% share
20,342g
302 CS · 10.1/m
whiteinnn#EUW
Shen · Support
6 / 8 / 21
58.7% KP
11,919
8.1% share
10,427g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
