Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 63 days ago
6 / 8 / 1
K / D / A
53.8%
Kill participation
967.3
Damage / min
10,028g
397.4 gold / min
21
8 placed · 1 cleared
200
7.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeati want sum xtc#mint
Ambessa · Top
0 / 7 / 1
7.7% KP
13,914
15.9% share
6,946g
154 CS · 6.1/m
Chevalier Karbon#DQ IX
Dr. Mundo · Jungle
2 / 4 / 2
30.8% KP
13,205
15.1% share
8,402g
156 CS · 6.2/m
Annie IRL#Annie
Annie · Mid
6 / 8 / 1
53.8% KP
24,408
27.9% share
10,028g
200 CS · 7.9/m
GoldenGod#EUW
Xerath · ADC
3 / 6 / 1
30.8% KP
24,845
28.4% share
10,090g
209 CS · 8.3/m
tukaan#tukan
Bard · Support
2 / 7 / 6
61.5% KP
11,114
12.7% share
6,847g
20 CS · 0.8/m
Red side
Victorystar zall#twtv
Veigar · Top
8 / 3 / 3
34.4% KP
21,440
20.7% share
12,025g
215 CS · 8.5/m
TwTv Wakunya#SKAJG
Skarner · Jungle
3 / 1 / 12
46.9% KP
15,990
15.5% share
11,989g
228 CS · 9/m
YELLOWSUPERCAR87#1481
Yone · Mid
4 / 4 / 3
21.9% KP
15,891
15.4% share
12,768g
255 CS · 10.1/m
Strode#1508
Jhin · ADC
10 / 1 / 3
40.6% KP
27,851
26.9% share
14,331g
271 CS · 10.7/m
Sheeesh unbanned#fefe
LeBlanc · Support
7 / 4 / 10
53.1% KP
22,190
21.5% share
9,882g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
