Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 63 days ago
6 / 4 / 4
K / D / A
34.5%
Kill participation
755.4
Damage / min
9,141g
399.2 gold / min
9
8 placed · 0 cleared
171
7.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJackson Lamb#Slow
Olaf · Top
7 / 5 / 2
56.3% KP
13,830
25.4% share
9,751g
145 CS · 6.3/m
G2 SkewMond#3327
Jarvan IV · Jungle
3 / 5 / 3
37.5% KP
8,121
14.9% share
9,770g
197 CS · 8.6/m
star zall#twtv
Veigar · Mid
0 / 9 / 2
12.5% KP
9,401
17.3% share
7,800g
192 CS · 8.4/m
Lost purpose#evlyn
Twitch · ADC
4 / 9 / 2
37.5% KP
16,198
29.7% share
8,298g
151 CS · 6.6/m
basil#fan
Rakan · Support
2 / 1 / 8
62.5% KP
6,923
12.7% share
6,778g
27 CS · 1.2/m
Red side
Victorytwitch Sixten#Bosse
Vayne · Top
5 / 4 / 3
27.6% KP
17,835
21.2% share
9,556g
205 CS · 9/m
Made in Heaven#Sofía
Ekko · Jungle
7 / 2 / 6
44.8% KP
18,036
21.4% share
10,453g
165 CS · 7.2/m
Annie IRL#Annie
Annie · Mid
6 / 4 / 4
34.5% KP
17,298
20.6% share
9,141g
171 CS · 7.5/m
KC NEXT ADKING#EUW
Jhin · ADC
6 / 2 / 8
48.3% KP
18,786
22.3% share
12,632g
213 CS · 9.3/m
BONJOUR L AMI#mio韩服
Pyke · Support
5 / 4 / 10
51.7% KP
12,182
14.5% share
7,946g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
