Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 62 days ago
5 / 5 / 22
K / D / A
65.9%
Kill participation
1,374.2
Damage / min
15,124g
382.6 gold / min
58
15 placed · 9 cleared
259
6.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
2
Inhibitors
0
Herald
4
Dragons
3
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAitchAre#6767
Darius · Top
4 / 7 / 13
47.2% KP
17,484
10.3% share
12,592g
222 CS · 5.6/m
Made in Heaven#Sofía
Ekko · Jungle
11 / 10 / 10
58.3% KP
30,263
17.9% share
17,318g
286 CS · 7.2/m
seal#dark
Nasus · Mid
2 / 10 / 13
41.7% KP
19,393
11.5% share
12,448g
234 CS · 5.9/m
Strode#1508
Jhin · ADC
18 / 10 / 14
88.9% KP
85,075
50.3% share
26,523g
384 CS · 9.7/m
sdkasdks123#EUW
Karma · Support
1 / 4 / 33
94.4% KP
16,888
10% share
11,716g
32 CS · 0.8/m
Red side
Victorytwtv RamyAura#21104
Teemo · Top
10 / 1 / 12
53.7% KP
53,845
25.5% share
19,589g
354 CS · 9/m
Sheeesh unbanned#fefe
Lee Sin · Jungle
13 / 6 / 19
78% KP
36,187
17.2% share
18,705g
244 CS · 6.2/m
Annie IRL#Annie
Annie · Mid
5 / 5 / 22
65.9% KP
54,328
25.8% share
15,124g
259 CS · 6.6/m
twtv syzyfekk#PLEU
Tristana · ADC
13 / 15 / 11
58.5% KP
57,092
27.1% share
21,929g
298 CS · 7.5/m
Smoke#TELLY
Alistar · Support
0 / 9 / 31
75.6% KP
9,318
4.4% share
11,842g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
