Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 51 days ago
18 / 6 / 8
K / D / A
61.9%
Kill participation
1,361.9
Damage / min
17,615g
579.8 gold / min
20
9 placed · 6 cleared
237
7.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChange Is Good#Mafr0
Olaf · Top
10 / 8 / 9
42.2% KP
38,925
26.1% share
16,505g
245 CS · 8.1/m
Niocchi#08072
Naafiri · Jungle
8 / 7 / 10
40% KP
28,126
18.9% share
13,744g
211 CS · 6.9/m
Hakurei Gekko#EUW
Heimerdinger · Mid
8 / 12 / 2
22.2% KP
34,990
23.5% share
12,978g
217 CS · 7.1/m
Torakle#EUW
Seraphine · ADC
4 / 7 / 14
40% KP
23,594
15.8% share
13,236g
221 CS · 7.3/m
Myrtus#P38
Pyke · Support
15 / 8 / 10
55.6% KP
23,525
15.8% share
13,933g
33 CS · 1.1/m
Red side
VictorySmart#Top
Camille · Top
11 / 11 / 6
40.5% KP
26,374
19.9% share
14,445g
193 CS · 6.4/m
AK47 Master#3232
Skarner · Jungle
4 / 9 / 18
52.4% KP
18,392
13.9% share
12,977g
181 CS · 6/m
Annie IRL#Annie
Annie · Mid
18 / 6 / 8
61.9% KP
41,379
31.2% share
17,615g
237 CS · 7.8/m
DizL#2297
Zeri · ADC
6 / 10 / 12
42.9% KP
28,324
21.4% share
16,810g
275 CS · 9.1/m
FerchisTeemo#Perch
Bard · Support
3 / 9 / 23
61.9% KP
18,037
13.6% share
10,817g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
