Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 51 days ago
10 / 13 / 8
K / D / A
52.9%
Kill participation
750.2
Damage / min
10,035g
362.5 gold / min
70
33 placed · 6 cleared
33
1.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkeep mental#win
Nasus · Top
4 / 4 / 5
26.5% KP
13,935
14% share
10,810g
193 CS · 7/m
Thorfinn#22032
Lee Sin · Jungle
15 / 6 / 6
61.8% KP
27,433
27.6% share
15,114g
190 CS · 6.9/m
alix de souza#1453
Cassiopeia · Mid
3 / 5 / 7
29.4% KP
21,248
21.4% share
12,953g
285 CS · 10.3/m
Soldier#Asu
Yunara · ADC
2 / 10 / 13
44.1% KP
15,986
16.1% share
12,771g
222 CS · 8/m
Annie IRL#Annie
Annie · Support
10 / 13 / 8
52.9% KP
20,767
20.9% share
10,035g
33 CS · 1.2/m
Red side
VictorySecret#6994
Jayce · Top
6 / 6 / 13
51.4% KP
28,254
21.1% share
13,221g
221 CS · 8/m
i cnat spel#777
Karthus · Jungle
5 / 9 / 12
45.9% KP
37,396
27.9% share
12,562g
204 CS · 7.4/m
2deal#EUW
Yone · Mid
6 / 4 / 8
37.8% KP
14,002
10.5% share
11,479g
208 CS · 7.5/m
G2 Hans Sama#12838
Zeri · ADC
16 / 9 / 9
67.6% KP
41,437
30.9% share
17,389g
251 CS · 9.1/m
Sergeant Sona#KJP
Yuumi · Support
4 / 6 / 22
70.3% KP
12,822
9.6% share
9,627g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
