Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 51 days ago
7 / 2 / 18
K / D / A
62.5%
Kill participation
1,100
Damage / min
13,680g
493 gold / min
22
12 placed · 3 cleared
214
7.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV VinGOAT1#RKO
Cho'Gath · Top
4 / 4 / 5
50% KP
20,538
22.2% share
11,367g
214 CS · 7.7/m
G2 SkewMond#3327
Jarvan IV · Jungle
8 / 6 / 7
83.3% KP
21,328
23.1% share
13,579g
195 CS · 7/m
Corvus#DQ9
Kalista · Mid
3 / 10 / 7
55.6% KP
23,754
25.7% share
12,381g
236 CS · 8.5/m
Tom Pearl#EUWW
Zyra · ADC
2 / 10 / 5
38.9% KP
18,482
20% share
9,805g
174 CS · 6.3/m
ShadowZerô#2805
Soraka · Support
1 / 11 / 11
66.7% KP
8,383
9.1% share
8,106g
24 CS · 0.9/m
Red side
Victorystardewvalley67#EUW
Olaf · Top
4 / 4 / 9
32.5% KP
23,019
17.6% share
13,531g
223 CS · 8/m
i cnat spel#777
Karthus · Jungle
10 / 7 / 13
57.5% KP
31,568
24.2% share
13,704g
245 CS · 8.8/m
2deal#EUW
Yasuo · Mid
12 / 2 / 7
47.5% KP
21,649
16.6% share
14,409g
255 CS · 9.2/m
Annie IRL#Annie
Annie · ADC
7 / 2 / 18
62.5% KP
30,526
23.4% share
13,680g
214 CS · 7.7/m
darkchri99#EUW
Vel'Koz · Support
7 / 4 / 23
75% KP
23,799
18.2% share
10,673g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
