Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 51 days ago
11 / 4 / 10
K / D / A
70%
Kill participation
1,267.8
Damage / min
12,844g
440.6 gold / min
18
10 placed · 1 cleared
197
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv laabuk#0124
Orianna · Top
0 / 1 / 14
46.7% KP
16,831
12.9% share
10,421g
216 CS · 7.4/m
Rhilech#15105
Qiyana · Jungle
11 / 1 / 9
66.7% KP
31,805
24.3% share
18,113g
270 CS · 9.3/m
Annie IRL#Annie
Annie · Mid
11 / 4 / 10
70% KP
36,956
28.3% share
12,844g
197 CS · 6.8/m
Smile#14J
Jhin · ADC
7 / 5 / 4
36.7% KP
28,314
21.7% share
15,032g
268 CS · 9.2/m
darkchri99#EUW
Vel'Koz · Support
1 / 6 / 10
36.7% KP
16,737
12.8% share
7,721g
28 CS · 1/m
Red side
DefeatTwTv Wakunya#SKAJG
Ambessa · Top
0 / 10 / 2
11.8% KP
12,417
17.5% share
7,932g
179 CS · 6.1/m
G2 SkewMond#3327
Skarner · Jungle
3 / 5 / 7
58.8% KP
15,029
21.2% share
10,404g
195 CS · 6.7/m
RaiderGO#TWTV1
Veigar · Mid
3 / 5 / 4
41.2% KP
22,195
31.4% share
13,317g
272 CS · 9.3/m
MetroArcher#EUW
Caitlyn · ADC
9 / 5 / 4
76.5% KP
14,460
20.4% share
16,373g
262 CS · 9/m
ShadowZerô#2805
Soraka · Support
2 / 5 / 10
70.6% KP
6,668
9.4% share
8,323g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
