Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 51 days ago
8 / 4 / 19
K / D / A
65.9%
Kill participation
938.7
Damage / min
12,150g
376.2 gold / min
110
56 placed · 8 cleared
48
1.5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEWI Vizicsacsi#TOP
Rumble · Top
4 / 12 / 5
33.3% KP
31,723
27.1% share
11,351g
216 CS · 6.7/m
TTV HYBRADGE#ADL
Shyvana · Jungle
5 / 4 / 8
48.1% KP
21,989
18.8% share
13,819g
230 CS · 7.1/m
anteno#PT1
Olaf · Mid
8 / 6 / 2
37% KP
25,510
21.8% share
14,360g
304 CS · 9.4/m
SHJY#Lure
Kai'Sa · ADC
9 / 9 / 6
55.6% KP
28,195
24.1% share
17,993g
261 CS · 8.1/m
ABDUCTEDBYALIENS#1725
Alistar · Support
1 / 10 / 13
51.9% KP
9,551
8.2% share
8,662g
28 CS · 0.9/m
Red side
Victorypt4#000
Jax · Top
9 / 3 / 13
53.7% KP
31,886
21.2% share
15,359g
284 CS · 8.8/m
Lurox#Lurox
Lee Sin · Jungle
9 / 5 / 14
56.1% KP
27,790
18.5% share
14,892g
211 CS · 6.5/m
AitchAre#6767
Malzahar · Mid
3 / 8 / 6
22% KP
20,841
13.9% share
10,971g
214 CS · 6.6/m
Ad Astra#2154
Aurelion Sol · ADC
12 / 7 / 11
56.1% KP
39,472
26.3% share
17,252g
262 CS · 8.1/m
Annie IRL#Annie
Annie · Support
8 / 4 / 19
65.9% KP
30,319
20.2% share
12,150g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
